Epic Games
August 2020 - Current
Epic Games Season Launches
Epic Games Product Launches
Rocket Racing Launch
-
August 2022 - December 2023
(Current Product Owner)
-
Created a scope for the product, understand what is needed at launch, and built a scalable support structure.
Gathered approvals for all external communications, and then worked with the Localization Team to ensure all communications were localized in all support languages.
Worked with the Psyonix Tool team to created a backend for agents.
Trained agents.
Created and led studio-wide meetings.
Oversaw launch, gathered feedback and handled escalations.
Conducted a retrospective post-launch.
Fortnite Lego & Big Bang Launch
-
2 years.
-
Acted as the point person for Rocket Racing.
Assisted in the carrying out of the Fortnite update that introduced Fortnite Lego and Rocket Racing and Fortnite Festival.
Assisted in playtests.
Contributed to the promotional marketing planning process.
App Store Support
-
6 months.
-
Worked with Google and Apple to ensure all guidelines were followed.
Worked with our vendors to curate training and coaching.
Wrote the processes tied to App Store support.
Created automated analytics and delivered reports to all stakeholders on a weekly cadence.
Fall Guys Free for All Launch
-
2 months.
-
Worked with Game Devs to understand the potential incoming volume.
Updated and created internal and external articles.
Conducted agent training,
Worked with the Mediatonic team on the day of release to locate bugs, escalate issues, and gather feedback.
Fall Guys Creative Launch
-
3 months.
-
Created a scope for the product, understand what is needed at launch, and built a scalable support structure.
Gathered approvals for all external communications, and then worked with the Localization Team to ensure all communications were localized in all support languages.
Worked with the Mediatonic Tools team to create a backend for agents.
Trained agents.
Created and led studio-wide meetings.
Oversaw launch, gathered feedback and handled escalations.
Conducted a retrospective post-launch.
Rocket League Sideswipe Launch
-
1.5 years.
-
Created a scope for the product, understand what is needed at launch, and built a scalable support structure.
Gathered approvals for all external communications, and then worked with the Localization Team to ensure all communications were localized in all support languages.
Worked with the Psyonix Tool team to created a backend for agents.
Trained agents.
Created and led studio-wide meetings.
Oversaw launch, gathered feedback and handled escalations.
Conducted a retrospective post-launch.
GDPR
-
Manual Account Deletion: 1 year
Implementation of automated & updated Process: 1 year
-
Originally worked on deleting accounts as per request.
Looked into ways to automate this process for a better player experience.
Worked with Epic Legal and the Tools team to update the GDPR process to include multiple titles, allow for self-service, and get faster service that fit within the GDPR guidelines.
Agent Tooling
-
Ongoing.
Each product release requires new tooling, which on average takes 6 months.
-
Work with Game Developers to understand the scope.
Create user stories from the perspective of our agents.
Work with the Tools team to create, test, and release each tool.
Work with the Tools team to implement updates to the tool based on agent feedback and demand.
Social Media Support
-
3 months.
-
Scouted different platforms to best manage a support structure.
Worked with the community team to create expectations.
Trained agents.
Created automated analytics to deliver to Game Developers.
Cabined Accounts (COPPA)
-
2 months.
-
Rewrote processes to better align with the new policies.
Handled agent training.
Worked closely with the Epic Legal team to ensure a positive player experience as we transitioned to Cabined Accounts.
QA Tested the Cabined Account experience for Rocket League Sideswipe.
Spike Management
-
On-going.
-
Work with vendor partners to ensure that we are adequately staffed and prepared for big spikes.
Fall Guys Support Integration
-
6 months.
-
Led the Mediatonic to Epic merger.
Hosted all meetings between the two studios.
Redesigned Fall Guys Support to fit within Epic’s style.
Rewrote all articles, prepared agent training, anticipated demand, and crafted a plan for spike management.
Held a retrospective on how the merger went after completion.
Rocket League Free to Play launch
-
2 Months.
-
Worked with Game Devs to understand the potential incoming volume.
Updated and created internal and external articles.
Assisted with agent training,
Worked with the entire Psyonix team on the day of release to locate bugs, escalate issues, and gather feedback.
Help Center Redisgn & Launch
-
6 months.
-
Created a mock website to give to the web development team as inspiration.
Presented the mock-up to several stakeholders to gather buy-in.
Worked with the Web Development team to carry out the implementation of the new website.
7-11 Ad Campaign & Support
-
6 months.
-
Communicated with the 7-11 team to understand the scope of the product, and their expectations and advocate for the best player experience.
Handled internal communications on the project.
Created documentation and training for agents.
Wrote internal and external articles for our Help Center.
Worked with the Tools Team to ensure capacity.
Handled all escalations and reported back to Psyonix and 7-11 Stakeholders to quickly solve issues.
Other Initatives
Job Experience
-
( March 2023 - Current)
Coordinate Fall Guys and Sideswipe releases, create training materials, and write and edit internal and external help center articles.
Work closely with product stakeholders on an international level.
Communicate trending issues and created and analyze product data reports.
Assist in vendor management by collaborating with team leads and managers to provide feedback, training, and support for career development.
Participate in playtests to provide feedback on upcoming features.
Plan support needs and budget on a quarterly basis.
Travel to support summits and vendor sites to foster team development, improvements, and boost morale.
Partner with our Tools team to deliver agent feedback and improve their workflow.
Escalate upcoming issues and bugs to the Epic, Psyonix, and Mediatonic development teams, coordinate player communications, and arrange necessary compensation.
Analyze top ticket drivers and developed solutions to reduce incoming tickets by strategizing, examining costs, and proposing potential resolutions.
Advocate for players, escalated requests, and helped prioritize the product roadmap.
Conduct playtests for unannounced projects, documented findings, and communicate with stakeholders.
Prepare for the worldwide launch of the unreleased project by developing agent knowledge bases and working with stakeholders to align operations and ensure a positive player experience.
-
May 2022 - March 2023
Led the integration of Fall Guys into Epic Support, facilitating collaboration between three studios for a seamless transition.
Created comprehensive training materials for agents, covering game mechanics, troubleshooting, and support scope.
Actively participated in playtests and effectively allocated support resources based on identified needs.
Collaborated with the Tools team to enhance agent workflow and optimize support operations.
Conducted analysis of ticket drivers, implemented strategic measures to reduce incoming tickets, and advocated for players' needs.
Conducted playtesting for unannounced projects, ensuring preparedness for worldwide launches and delivering a positive player experience.
-
October 2021 - May 2022
Collaborated with the Sideswipe team to ensure a successful worldwide game launch.
Coordinated releases within the support department, including creating training materials and writing/editing internal and external help center articles.
Escalated incoming issues to the Sideswipe development team for prompt resolution.
Maintained a high average Customer Satisfaction (CSAT) score of 90% or higher.
Assisted in the integration of Psyonix into Epic Support.
-
August 2022 - October 2021
Wrote and edited internal and external help center articles.
Handled incoming escalations and worked with Epic Legal where needed.
Provided coaching and feedback to our vendor teams.